Un nouveau patch pour Sudden Strike 3



Un nouveau patch pour Sudden Strike 3

Fireglow Games bichonne toujours autant Sudden Strike 3 : Arms for Victory, avec un patch 1.31 récemment mis en ligne sur ses serveurs. En plus de corriger les habituels bugs résiduels, ce nouveau correctif apporte quelques retouches à l'I.A., ainsi que des options additionnelles pour améliorer le confort de jeu. Le remède se télécharge ici.

 

Patch 1.31 Sudden Strike 3 : Arms for Victory

Bugs fixed :

° Ordering "Scatter" killed the command queue
° Trees tinted on zoom
° Clicks outside the map would reset the selection
° Assault command couldn't be confirmed by clicking on an object
° Shooting guns connected improperly
° AT rifles sound too loud
° Some minor typos have been fixed
° Mines can be detonated by explosions
° Truck with broken chasses immediately disappear (Untermehmen 7"C")
° Unload command caused exceptions in some cases
° Incorrect gun state in saved games
° Incorrect player profiles
° Loading saved games caused crash in some cases
° Model of English 5.5 howitzer used wrong animation indices
° Incorrect passenger animations on some vehicles
° Wrong passenger state
° Trucks with attached guns didn't properly handle the "Assault" command
° Gun squads play no animation when dragging the gun
° Flak guns never attacked infantry
° AI: soldiers were crouching in aggressive mode
° AI: repair command worked improperly after loading
° AI: suspended refuelling
° M/P: the game reported wrong number of players
° M/P: disabled controls for missing players
° M/P: fixed 'Country' field in lobby
° M/P: the game froze before start
° M/P: color was not reset on disconnect
° ATI HD series video cards workaround
° Incorrect historical data for some vehicles
° Missing sound schemes

Improved :

° AI: a crowd of medics do not attempt to heal a single soldier
° AI: units with empty guns seek ammo boxes
° AI: soldiers line up after unloading from a vehicle
° AI: units bypass commands they couldn't fulfill (do not stop)
° AI: improvements in MicroAI for snipers
° AI: the 'Follow' command is not interrupted when fighting enemies
° AI: units without arms & passengers do not try to assault
° AI: improvements in the pathfinding algorithm
° AI: crew have better chance to leave the vehicle
° AI: soldies scatter farther than before
° The 'Stick together' command now can be queued
° Vehicles' icons blink, if not enough crew to shoot
° Esc resumes Pause without showing the menu
° M/P: BackSpace speedup in chat
° M/P: cheats do not work via Single Player mode
° M/P: increased TTL for chat messages
° M/P: ping info
° M/P: 3 pauses for each player per a game, the host can resume

Additions :

° Rotation cursor
° You can drag camera using the Mini-Map window
° "German tank supply", a single mission
° M/P: option to show enemies in red & allies in blue
° M/P: two missions reworked, one added


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