PREY : un patch day one de 1,3 Go, voilà tout ce qu'il corrigera


PREY : un patch day one de 1,3 Go, voilà tout ce qu'il corrigera

Avant de pouvoir vous plonger dans PREY dès ce week-end, vous allez avoir besoin de passer par l'installation du patch day one du jeu, un joli bébé de 1,3 Go qui apporte pas mal de changements. Cette mise à jour permettra de passer à la version 1.01 du jeu, ce qui corrigera certains problèmes rencontrés par les joueurs lors de la démo, aussi bien au niveau graphique que sonore. Certains ennemis, qui pouvaient vous tirer dessus à travers les murs, ont également été recadrés, tandis que l'I.A. a été améliorée.

On rappelle que PREY sera disponible le 5 mai sur PC, PS4 et Xbox One.

 

ENEMIES

  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
  • Cystoids and cystoid nests now react appropriately to fast-moving objects
  • Explosive containers will now explode when thrown at technopaths
  • Nightmare will no longer camp objects the player has turned into in front of it
  • Operators can no longer occasionally shoot through walls
  • AI adjusts for difficulty level more effectively
  • Multiple telepaths in an area no longer chain attacks on the player

WEAPONS

  • Touching placed grenades while mimicked will no longer cause them to explode
  • Boltcaster can no longer cause zero-damage critical hits
  • Nullwave Transmitter now works on Apex tendrils
  • Technopath can now be hit by sneak attacks with the stun gun
  • Grenades are now affected by lift fields
  • Dropped weapons will now re-equip to favourites wheel when picked up
  • Recycler grenade damage now properly scales with difficulty level
  • Gloo Gun no longer loses functionality after placing too many gloo balls in a level

POWERS

  • Various fixes to Mimic Matter ability
  • Player can now open EMP’d doors with their leverage abilities
  • Backlash now properly prevents suit damage while active
  • Player’s attacks will no longer consume Backlash charges
  • Objects targeted by Lift field will be highlighted properly
  • Remote Manipulation can now be used to open most containers

CHIPSETS

  • Beam Shielding chipset now properly reduces damage from military operators
  • Updated Mimic Detection Gen 2 chipset description to include all mimic types

PLAYER

  • Military operator effects fixed for first-person view
  • Players are now affected by electric floors/water while jumping
  • Telepath will no longer knock player out of the world in Crew Quarters
  • Player will no longer fall out of the world when gravity is restored when they’re upside down
  • Players can now carry destroyed operators properly in Zero-G

GAME

  • Hacking minigame will now properly display what object is being hacked in the UI
  • Players can now split stacks when looking at container inventories
  • Various fixes to behaviours when player mimics an operator
  • Localised versions of the game now support switching VO to English
  • Killing Mikhaila with the Q-Beam now only counts as one human killed
  • Quickload loads the most recent save of an type, not just auto-save
  • Addressed several frame-rate bugs
  • Addressed several save/load bugs
  • Several crash fixes
  • Various mission and objective marker fixes
  • Various localised text and audio fixes
  • Various SFX fixes
  • Various VFX fixes

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