Crysis 2 : DirectX 11 dispo le 27 juin

Crytek Studios a fini par cracher le morceau : Crysis 2 sera compatible avec DirectX 11 à partir du 27 juin, date à laquelle le fameux patch attendu par les possesseurs du jeu sur PC sera disponible en téléchargement. Ce n'est pas tout, car une mise à jour 1.9 pourra être récupérée au même moment, avec les améliorations décrites en-dessous :
PATCH 1.9 CRYSIS 2
- Added Contact Shadows
- Added DX11 benchmark level
- Added DX11 support for Crysis 2
- Tessellation + Displacement Mapping
- High Quality HDR Motion Blur
- Realistic Shadows with Variable Penumbra
- Sprite Based Bokeh Depth of Field
- Parallax Occlusion Mapping
- Particles Motion Blur, Shadows and Art Updates
- Water Rendering improvements and using Tessellation + Displacement Mapping
- Added Realtime Local Reflections
- Added support for Higher Res Textures Package
- Added various new console variables to whitelist
- Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
- Fixed issue in MP where player stats weren't always saved at the end of a game
- Fixed issue in MP where player stats would sometimes randomly reset
- Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
- Fixed issue with JAW rocket not firing through window's containing broken glass
- Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
- Improved advanced graphics options menu
- Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
- Improved multi-GPU support
- Improved Tone Mapping
- Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)

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